Alright, you have my attention now. I have faith in Rockstar delivering a sequel of the highest calibre, but Remedy’s style was always a tough act to follow up on. Maybe it’s now been long enough to kickstart the series again.
The coolest thing in the entire world?
A 1:1 scale, eighteen meter tall giant robot? Out in the wild? No contest. Check out Punynari’s coverage.
Call Of Duty: World At War
This weekend I burned hundreds of men alive. I stabbed dozens with bayonets and knives. I shot fleeing soldiers in the back. I shot prisoners. I invaded a dying, broken city and killed its last, weak defenders, unfit for frontline duty. I was used as an example of doing what’s told to a soldier who didn’t want to take the rifle that was given to him. I felt bad about myself for most of the time, when not too engaged in trying to stay alive, and while the audiovisual experience was breathtaking, it was also so much to take in that I thought this is as close as I want to get to photorealism.
There is one scene in Call Of Duty: World At War where you’re actually a hero, landing into a warzone at sea in a plane and dragging drowning sailors to safety with your own hands. There was nothing ugly about that, whereas the rest of the game is… nasty. You’re going through excellently crafted scenes of war and I felt like I was in a museum, experiencing a simulation of what life was like back then. (Although I imagine most troopers did not single-handedly kill thousands in a weekend.) While World At War is a sensational action game first and foremost, I get the feeling that Treyarch does care about the events it’s depicting, taking care not to exploit them. Stalingrad, war on the Pacific, the assault of Berlin - these are not tidy battles and Treyarch is not portraying them as clean fun, either. Certainly it’s not an easy trick to pull off while making million-selling entertainment products.
While I did have fun playing (the tank mission was a blast), I appreciate World At War taking me to places I wish I never have to go. Making me actually think about the people who had to live through it is an accomplishment for any Christmas hit.
After the credits the game launched me into Nazi Zombies, which is all kinds of awesome. It did somewhat cheapen my somber mood, but you don’t have to feel bad about killing Nazi zombies, that’s for sure. They come in waves and you know you gotta surf.
Warhammer 40′000: Space Marine
Warhammer 40′000 is all about violent action and it’s something of a wonder that its rich universe hasn’t spawned any decent action games. I haven’t played the 2003 title Fire Warrior, but the word is not in its favor. Relic has been very good to the licence with its Dawn Of War series and I greet the news of them doing an action-RPG about the Space Marines with fanboyish excitement. The trailer is really very good.
I am still left wanting for a modern strategy game take on the franchise - Dawn Of War is too wrapped in RTS tropes to really scratch that Total War itch I have. I’d settle for a turn-based version, I think.
I dream about getting to make a great Warhammer 40′000 videogame.
Need For Speed: Undercover
I took a brief look at the PlayStation 3 version of Need For Speed: Undercover when it came out, but dismissed it for its clumsy storytelling and especially the very dodgy framerate. I have now been playing the PC version and liking it much more than what seems suitable.
There’s a lot wrong with the game, chiefly the driving model is not satisfying and the technology is unstable - the framerate is all over the place as some places are smooth, yet the next corner might stutter, regardless of how low the resolution and graphics settings are. This was the issue with the console iterations, as well, so I guess it’s a problem with their engine. Oh, and it doesn’t render in widescreen, which seems just odd. You’d think that a car game would be crippled with these flaws.
EA Black Box is doing a lot of things right in Undercover and it makes me wish they had had a little more time to optimize and fine tune things. The game’s premise about an undercover cop taking on a street racing criminal league is prime videogame fodder - cliched, yes, but workable. They don’t try to make it be more than it is. You won’t get too excited and I suspect that was never the intention - it’s there as a framework to give some context to the racing. The live action video is just brainless and harmless enough to not offend with its low-brow cliches and music video aesthetics. Related to that, the soundtrack is more interesting than usual, mixing quite a bit of styles with cinematic, dynamic chase pieces when applicable.
What they’re doing with cinema conventions is very good. The pre-race and post-race cuts are well done, with the player thrown behind the wheel on the fly. Probably the best example of this is the introduction scene with a helicopter camera chase flowing into an interstate chase, but it’s all good throughout. A highlight are the interstate chases, where the camera is thrown into the bonnet view to good effect, regardless of what’s the player’s default camera preference.
Their environment is not very interesting, being a non-descript metropolis, yet they manage to put it to good use. There’s a sense of exploration as you find out and learn to use the various hiding spots, roadblocks and shortcuts. They mix up the gameplay with varied game modes all the time and you’re never doing quite the same thing over and over again.
The constant dynamic with the police lifts the racing gameplay above its level. It’s just fun to figure out ways to outrun them, including collapsing structures on chasing cops and hiding from choppers under bridges. The cops even bring more depth to your garage - as you commit crimes in a given vehicle, the cops are more likely to notice it and give it more of a chase. You should then either alter its appearance (yes, a reason for a new paintjob, custom rims and stickers) or let it cool off in the garage for a while and take another set of wheels.
Despite quite severe performance issues (granted, I’m playing on a laptop, but it’s very close to their “recommended” system, way above the “minimum”) and the slightly unpredictable, on-rails driving, I’m enjoying my time undercover.
Update: Editing the registry helped with the resolution, along with some of the performance issues. I also actually did not think of patching the game at first, as I’m so used to console games and Steam keeping me always up to date automatically. I’m not sure if the patching helped with the performance, but it did double the loading times. I also managed to make my system go bonkers upon the installation of new display drivers, which I then had to remove manually and hack to make them work (four hours, total). PC gaming, yeah… On the other hand, there’s a post I should write about the many joys of Plant Vs. Zombies.
R-Type Command (Tactics)
I got the US version of R-Type Tactics, titled R-Type Command. Hooray for region-free games, it should all be this way. (Incidentally, I also finally got Professor Layton And The Curious Village for the DS from San Francisco during GDC09 - and Every Extend Extra for the PSP - having been unable to find it domestically.)
You take command and build your fleet of R-Type armada, developing new models, revising your tactics and taking on the biomechanical Bydo Empire. “BLAST OFF AND STRIKE THE EVIL BYDO EMPIRE!!”, as it were. Only you do it in turns and move your ships on a hexagonal map representation of a side-scrolling 2D shoot em up game. It is what I signed up for.
Pilot development is disappointingly shallow and the scenarios could do with more variety, but I’m happy with the thing I was most concerned about - difficulty. Many a Japanese tactics game has lost interest to me when I realize that I basically either can’t lose or have to do things in a very specific way only. With R-Type Command, most of the time you need to be careful if you don’t want to lose some ships and many missions require a couple of replays to try different approaches.
Once you’re done with the modest campaign, it’s time to see things from the Bydo side, which I’m looking forward to quite a bit, actually.
The presentation and loading times continue to grate - far too much clicking and confirming, only to look at another lengthy loading screen - but the concept is just a winner in my hands.
With this and Every Exend Extra, I’ve been playing on the PSP a lot lately. I do hope that Sony’s push for new interest in the platform this year is a success. It looks like they’re going to concentrate on downloadable content via the PlayStation Network integration and I’m looking forward to see what they do with it. Certainly it makes more sense to me as a consumer than a handful of clumsy UMDs.
Grand Theft Auto: Chinatown Wars
GTA Chinatown Wars is the best portable game I’ve played in years. Its status as not just a disappointment in sales but as an actual flop is a lesson in marketing. Take2 and Nintendo really haven’t understood the DS demographic, as their marvellous outing just isn’t finding an audience, despite stellar reviews and huge brand recognition. Huge on other platforms, that is.
It’s not like they’re doing anything wrong. The Rockstar Social Club is a great way to extend the game’s appeal beyond the initial purchase and something I’m hoping other developers and publishers take note of. I didn’t know you could do such things on the DS, such as the Rampage Tracker, which shows you on a cool map which side missions you’ve found and which you have yet to find and which rating you’ve got on them. So you’ve got to manually sync your progress over Wi-Fi, but it’s an easily accessible feature and it only takes a couple of seconds. No need to input any passwords or anything. (Obviouly you still need to link your DS friend code with your Social Club account.)
The game itself is just as great as everyone’s saying. It’s easier to get into than its big brothers and its exceptionally well-written dialogue and missions are always entertaining. The controls work very well and the numerous touch screen mini-games are all excellent diversions. This is how you should bring a big-screen franchise to the DS.
But the Nintendo crowd doesn’t seem to care. In most games stores, I don’t even look at the DS/Wii shelves as they’re full of shovelware, except of course if I’m looking for something. Of course Take2 is too smart to not be aware of the Nintendo dilemma and they’re counting on the word spreading and the sales picking up over a long period, but the initial numbers do seem damning.
Also, region-free gaming? I bought this game in the United States and put it into my European DS and it worked, somewhat to my surprise. I did the same with a couple more DS and PSP games on the same trip. Someone explain to me why it is such a bad thing to be able to do this on my PS3 or 360.
Far Cry 2
I completed Far Cry 2 yesterday. I did not expect to get that far, much less complete the game very nearly 100%. I think I missed a single cellphone tower contract and two Jackal tapes. (Those I blame on bad design.)
Far Cry 2 took a long time to grow on me. In essence, the game never did, but its portrayal of Africa did, and in a huge way. I was constantly hoping that there was something else to do here, in this grand open world, full of life and character, than just shoot people.
The true western citizen that I am, I resorted to collecting stuff to keep myself busy. Printing out a map from the Internet, I set out to collect every last one of the 221 diamond cases, scout every guard post and unlock every safe house and collect all the weapons and their upgrades. I ended up using perhaps three guns out of the couple of dozen. It was great fun. I wouldn’t have done it without the hard copy map, though. Sure, the GPS mechanic was meant for that purpose, but it wasn’t easy enough.
After I had collected everything I wanted, I contemplated just letting the game be, but ended up playing through the story anyway, uninspired as it was in its beginning steps. It suffers from repetition and very limited interaction (kill/blow up, with very few exceptions), but there’s something interesting happening between the lines. The team has set its sights a lot higher and all the characters feel like there’s supposed to be more. More interaction, more things to do. But it never materializes. Almost until the very end of the game, all you get is a couple of cool scenes and lots of nice locations and endless long-distance engagements with guard posts.
Then something happens, as the plot starts to veer towards its climax. The game shows its hand. All this time, you’ve been acting like a nondescript FPS mercenary on a mission - you don’t have a face, you’re two hands holding a gun - and suddenly you’re supposed to care, put your actions into context, make a moral standing. This is very difficult considering how little exposition the characters, let alone yourself, have got. It seems obvious that all the character and plot support that was supposed to be there just isn’t, and all you’ve got is a plea to care. I answered that and cared, but I imagine that most people won’t.
The last couple of scenes, with the clumsy but powerful alliance with a former enemy, the betrayal of former friends (I was actually hurt - “Surely not you, too?!”) and the sacrifice to effectively make your actions in the game void - it’s very potent stuff and something which just could’ve been so much more.







