Eskil Steenberg is a man bound for great things in the videogame world. I think his bread and butter does not come from videogames, but he is an experienced graphics programmer and the way he’s approaching Love is very inspiring.

It’s a procedurally generated online game. He is not dodging the bullet on the story, either. Procedurally generated landscape and art we’ve seen before, even if it’s still little-used, but taking on the idea of the game making up the stories as you go along is very exciting. I dare you to read up on Love and not become excited.

Rock Paper Shotgun has a new, short interview up, explaining some of the ideas and mechanics behind the story generation, using Star Wars as an example.

Steenberg has a blog, Quel Solaar, chronicling the progress of Love, among other things.






Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.