Category Archives: miniatures

The best of 2009

My 10 best games of 2009

My 10 best games of 2009

For the most of 2009 I spent my gaming time playing games from 2008 – Far Cry 2, Fable II, Rock Band 2, lots of cheap PSP & DS titles, Company Of Heroes, Dawn Of War (the first one) – but I thought it could be fun to put together a list of what was the best 2009 had to offer. For future reference, see.

I have not played many of the big hitters of 2009 so there’s bound to be holes, but these days, gaming is too big a pastime for one man to wholly take in with his free time (and income). Major omissions include Halo: ODST, Modern Warfare 2, Resident Evil 5 and Dragon Age: Origins, to name a few.

My ten best games of 2009:

  1. Space Hulk (board game)
  2. Batman: Arkham Asylum. I haven’t written about Rocksteady’s phenomenal take on Batman (because I’ve been too busy playing it), but it ranks as one of my all-time favorite games. Play it.
  3. Demon’s Souls
  4. GTA Chinatown Wars (DS)
  5. Shadow Complex
  6. Torchlight. I’ve been playing this for most of the holidays, it’s crazy good. Too bad about the lack of variety and the still missing multiplayer.
  7. Killzone 2
  8. Plants Vs Zombies. This Popcap title stole a ridiculous amount of time this year. Probably the best value for money all year.
  9. Street Fighter IV
  10. Rock Band Unplugged

I’m surprised by how many “small” games there are – mobile games and cheap PC games. Remarkably, the only one I was looking forward to before it hit was Killzone 2, the rest of these have been more or less very happy surprises.

The coolest thing in the entire world?

RX-78 Gundam in Odaiba, Tokyo

RX-78 Gundam in Odaiba, Tokyo

A 1:1 scale, eighteen meter tall giant robot? Out in the wild? No contest. Check out Punynari’s coverage.

Warhammer 40’000: Space Marine

Warhammer 40'000: Space Marine

Warhammer 40'000: Space Marine

Warhammer 40’000 is all about violent action and it’s something of a wonder that its rich universe hasn’t spawned any decent action games. I haven’t played the 2003 title Fire Warrior, but the word is not in its favor. Relic has been very good to the licence with its Dawn Of War series and I greet the news of them doing an action-RPG about the Space Marines with fanboyish excitement. The trailer is really very good.

I am still left wanting for a modern strategy game take on the franchise – Dawn Of War is too wrapped in RTS tropes to really scratch that Total War itch I have. I’d settle for a turn-based version, I think.

I dream about getting to make a great Warhammer 40’000 videogame.

Cadian Sentinel

Yeah, it's obviously an AT-ST, actually. Click to go big

Yeah, it's obviously an AT-ST, actually. Click to go big

I made this Warhammer 40’000 Imperial Guard Cadian Sentinel today. It’s not quite done, lacking the metal shafts and piping in the legs and the gun’s barrel because I’m out of gray paint, and the base because I’m out of time, but I am pretty happy with it thus far. It turned out better than I expected, although the backside view is boring since there’s nothing but green. I’ll need to think of some detailing.

I wish I had spent more time and effort on the pilot – I figured he wouldn’t be quite so visible with the mostly enclosed cockpit version I opted for. It’s not a disaster, but especially his face could be more interesting.

I like the amount of choice in this model. There were quite a few options to choose from. This is but a prelude and a training piece of sorts to prepare me for the Space Marine Dreadnought I got from Santa. I have wanted one since I was a kid and it feels… very… good… to finally get one. I hope I can do it justice.

Sidenote: The WordPress image gallery is driving me nuts. I hope the image works for most of you.

Finishing stuff

Walls and fences finished

Ruined corner finished

Ruined corner finished inside

Old craters finished

Chaos bases finished

Space Marine color scheme

I’ve been painting miniatures for the whole weekend. More specifically, I’ve been basing models I’ve basically completed ages ago to finally be content and done with them. I have around fifty new models to assemble, so it’s good to get some stuff off the workshelf for good.

I’m not very good with the camera so apologies for the out of focus pictures and oh god the paintjobs don’t hold up to close-ups. I don’t think they look quite that bad in real life.

Update: This CSS crap is wearing me out! I’m finished with fixing the image layout for now. I’m sorry it’s not very spiffy on IE and about the odd row overlapping an image a bit.

You might recall the walls and fences. They look so much better with bases. I’m very pleased with these.

The ruined corner piece has also been featured before. While basically done, I do want to add some detail to it, especially color. Thinking back, I wonder why I didn’t model any battle damage to the wall propers, only the broken ends… My wife proposed graffiti, and I think that’s just what it needs. I have some ideas for that, we’ll see. I have another of these buildings in the works – it’s going to be in a much less stable condition.

These craters are over ten years in the making (thirteen, I think!). I just had to finish them, even though the underlying design is not very good. They’re basically worthless as game pieces, because the sides are not tall enough to count as cover. “Difficult terrain” may be the best they’ll ever be, but hey, they’re pretty, something to cover the plain floor with. At least they’re done now. I plan to make more craters soon.

The nine models belong to my Chaos force in Warhammer 40 000. They’re actually White Wolf’s Trinity Battleground (wow, check out the animated GIF header!) miniatures from way back. These models have been painted for a long time (there’s a bunch more in various stages) and now they’re finally based. It does make all the difference, totally worth the one day it takes to base a bunch of models.

Finally, I began thinking about my Space Marine color scheme. I wanted something grey or green and this is as far as I got. It’s got base colors, single washes and the armor has been highlighted. The accents are going to be yellow (gloves, shoulder pad liners, backpack skull). I don’t know if it will be anything tasteful, I often need to go through several iterations before I settle on something good. Why is it that the official colors never feel good enough? This time I found one scheme I liked, but I just couldn’t bring myself to simply copy it.

Blood Bowl (Xbox 360, DS, PSP)

Blood Bowl

Back from a long blogging hiatus, lots of real work and a general burnout on gaming due to the Christmas crunch basically limiting the things to write about, it is my pleasure to direct your attention to Cyanide’s digital rendition of Blood Bowl. It’s been mentioned here before, and now it looks like they’re making progress. The site has a brand new screenshots gallery up, go take a look. It doesn’t look half bad, gotta love those obviously scanned in Blood Bowl boardgame components used as billboards in-game. Cyanide is the French getup that made a Blood Bowl -ripoff, then made up with Games Workshop and is now working on an honest, licenced product.

If I’m putting together things in a correct fashion, the game is going to be both real-time and turn-based – your choice! That’s great news right there. While the Madden franchise has proved that real-time American football can work, this was always a great boardgame first.

Battle For Macragge (Games Workshop)

I got the Battle For Macragge boxed set for my birthday (thanks guys!). I wanted it to get the rulebook and a bunch of miniatures and terrain. It’s not the “introduction to the tabletop battlegame of the far future” for me, but a great deal! To wit:

Five Space Marines: 17,50 € x 2
Five Tyranid Termagants: 11,50 € x 2
Eight Genestealers: 27,50 € (the boxed set comes with six, which is enough for a squad)
Warhammer 40’000 Rulebook 4th edition: 50 € (the version in the boxed set is a little abridged, smaller size and softcover)

That’s like 135 € worth of stuff for a mere 50 €.

In addition to this, the boxed set also comes with sturdy plastic weapon templates, rulers, dice, a multi-part crashed space shuttle for terrain and a bunch of props, like force field generators, a special character for the Space Marines, a bunch of Tyranid hive parts and Spore Mines (which are usually only launched by the Tyranid Biovore unit).

I believe I will be buying more of both armies. I’m not crazy on the Tyranids myself, but I think they make excellent enemies. I’m actually considering the purchase of another “starter kit” once I’m done painting these, because that would make decent basic forces of Space Marines and Tyranids and I’m sure the second rulebook would come in handy.

I need to congratulate Games Workshop on the set. It really feels like a great introduction to the game. The booklet inside eases you into the rules very carefully, one step at a time over a six-game long campaign – I’m sure a kid could easily learn how to play 40K on his own with this set. Certainly more easily than the route I had to take as a kid, trying to make sense of Rogue Trader.

Now, to think about paint schemes. I always wanted Ultramarines, but brightly colored Tyranids don’t interest me that much. I believe I’m going for a more skeletal look, but we’ll see.

Warhammer 40 000

Today was a grand day. My Imperial Guard army demolished the Chaos Space Marine strikeforce facing them on the battlefield, even taking down a Tzeentch greater demon (although our version was represented by Nyarlathotep). I only lost one unit, squad of infantry who dropped in earlier than I had planned for. My tactic of playing a fighting retreat ahead of the Chaos charges worked all the way. One of the plasma gun guys rolled double snake eyes though, resulting in a blown up plasma gun system and thus a killed weapon operator.

I’m thinking that the rules are indeed a bit too light. We tried a full-scale game, using a 180 cm by 120 cm playing area, and the scale was alright, but I was just left wanting for a bit more detail. Like flanking bonuses. Or higher ground bonuses. Or concealment penalties. Or the possibility to use frag grenades apart from the close combat assault. But it worked, and fun was had, and I will play again. I’m not going to post images as we were really scrounging to get the amount of scenery we needed, and the result was not pleasing to the eye, although being entirely functional.

One house rule we came up with was that stray grenades (or other template weapons) do not disappear harmlessly on a miss. Rather, they deviate 2D6 instead of D6, with a minimum of 6 inches. It’s just more fun when area effect weapons always blow up something.

Warhammer 40 000

We’ve played a couple of games of Warhammer 40 000 Kill-team and now a “proper” game over this summer. After the initial rush of playing with miniatures again worn out, I felt the WH ruleset to be rather lacking in the small scale of Kill-team. Everything was too abstract and the proceedings felt bare – too few decisions to make. We then made proper 40K armies with the miniatures we had, managing to put together 650 pts worth of Imperial Guard and Chaos units. In the following game the rules left a much better impression.

Indeed, I liked the game a lot. The rules are still perhaps too abstract – you get no bonus for flanking or holding higher ground, for instance, but in the slightly larger scale the game is clearly tuned for, it’s all good. The problems crop up when you have too uniform units, like basic infantry vs basic infantry. The special weapons and tons of special rules are there to be used, and they really do make a difference. We had drop troops, flamers, a Greater Demon, some fifty troops and a proper mission instead of a straight-on onslaught, and it just worked.

I’m now thinking about writing a proper description for the Imperial Guard force I put together for the game and investing in more IG miniatures. Currently I don’t have any official stuff, it’s all put together from several miniatures lines. The IG may be a little more costly than, say, Space Marines, due to the amount of miniatures you need to field a legit force, but I just like their low-tech grunt thing. And they’re pretty versatile; they can fill in as infantry in just about any scifi setting I may need miniatures for in the future.

I’m very much into building scenery. I’m finally finishing some bases I’ve been “looking at” for years with sand and flock, and actually putting together the projects I’ve been thinking about. Looking forward to posting some pictures soon. No new pieces are in works yet, but it looks like I’ll finish all the ones I’ve begun.

WIP: Ruined corner

This work in progress post is about a wargaming terrain piece I’m working on. It will be the remains of a contemporary or futuristic city house.

I started by sketching the piece on paper, taking measurements to see how it plays with actual miniatures. I made it large enough to house ten miniatures, eight of them next to the walls, in proper hard cover. Shooting positions were planned so that none of the miniatures would be completely obstructed from acting. I made the floorplans on sketch paper to check the space the miniatures would require. I also accounted for room to actually handle the miniatures. The tactical side of things was important: I didn’t want a too effective cover piece in my games, so I left the other side of the model entirely open, perfect for flanking.

Ruined corner 3Ruined corner 2Ruined corner

The piece is constructed entirely of foamcore, like the base. There are three pieces, each supporting the others – the assembly feels quite strong. I cut small holes into the joints and pushed short lengths (about 1,5 cm or < 0,5″) of cocktail sticks in to support both pieces of the joint. The sticks push effortlessly into the foam. The second floor was a little trickier, as the supports had to be placed at a 45 degree angles so that I could push the floor in in one move, moving diagonally into the corner. The joints were glued with PVA.

The one thing I forgot was a way to access the upper level. I figured I’d add a balsa-based ladder, because a stairwell would’ve taken a lot of space and been rather more difficult to construct, but I forgot to account for space for the ladder when cutting the base. I guess they will be free-standing, then, or come with a base of their own.

I am also a little worried about how I’m going to support the upper floor, because although solid, miniatures weight quite a bit. I could add a small supporting wall to the short side quite easily, just barely fitting on the base, but that would make using the piece a little more difficult, and complicate painting a lot. Another option is some kind of pillar or triangular support pieces between the second floor and the walls. Actually, thinking about it, I think I’m going for the triangulars and see if they’re adequate. Least fiddly, easiest to make and least in the way.

Next I’m going to add the support pieces beneath the second floor and seal all of the “broken” ends with putty – that is, everything except the doorway and the intact window openings. The base is going to be covered with card tiles to give the appearance of a floor, and obviously there needs to be debris. I don’t know about the exterior wall decorations yet, though, need to look at some examples to get ideas for that.