Category Archives: PC

Flashpunk

Flashpunk project WIP

Flashpunk project WIP

I’ve been learning my way around ActionScript 3 and the Flashpunk library for the past few days, inspired by a flight to Los Angeles some months back, and stumbling to the Flash Game Dojo.

This is my first foray to hobbyist game making in several years. It feels good to be creating stuff again. (I’ve also picked up drawing again lately. Summer holiday can do that to you.) I can see that my professional experience actually helps a lot with this leisure project – I have a much better idea of what to do and in what order than I used to. I don’t know whether I can get anywhere this time, but I don’t really care – it’s so much fun just to design it. Make games, people.

King’s Bounty: The Legend

King's Bounty: The Legend

King's Bounty: The Legend

Complexity can be appealing. Steven Johnson explained it to me first in Everything Bad Is Good For You: videogames are appealing in large part because they’re hard. When you set playing a new game, you often have very little idea of how it all hangs together. Figuring out the system is a large part of the fun. I regularly lose interest in a game once the underlying system is completely revealed or it seems a safe bet that I already know what’s coming next.

I’ve played quite a bit of Heroes Of Might & Magic and Disciples II. King’s Bounty: The Legend is very much like those titles. Why I became fascinated with it is two-fold: first, it’s complex and second, it’s gorgeous. Complexity in itself is enough to get me interested, but often is not enough – Dwarf Fortress, you’re alluring, but you’re impenetrable to me.

You play the commander of an army and explore a strange (in this case, crazy) fantasy world. You recruit troops and take on enemies to complete quests. Battles play out on a hex grid, turn-based.

My royal treasure hunter commander in King’s Bounty has a wife travelling with the army. I can turn her into a zombie with a magic word, but she doesn’t like it. When she’s not a zombie, she makes my robbers and pirates fight harder, but when she’s a zombie, she’s a boon to my undead troops. We have two children, who take up two of her precious inventory slots. The other child is an exemplary learner, benefiting the whole army, and the other child is very angry, again setting an example to my men. If I want another wife (say, the pirate lady I met on the beach), I’m going to have to divorce her. These being modern times, she’s taking one fifth of my money with her. Some of my troops don’t like each other (or my wife, I’m not sure about that) – especially the undead make the others nervous. Some of my items are aware. When their morale drops too low due to excessive use, I have to go into the object and fight it to return it to form. I can also go into objects and fight them to unlock new abilities. I have this chest of Rage I found and accidentally bound to myself. It has four spirits in it. I need to talk to them to get them on my side and then use them in battles to upgrade their abilities.

The game world is largely non-linear, requiring you to size up your opposition before taking them on. At times the gameplay becomes a hunt for opponents you can beat to stock up on experience and loot, which may be scarce if you haven’t been careful, because the game world’s resources are finite. There are only so many men, money, scrolls and easy enemies to go around and you need to pay attention to juggle it all. It feels like you could play yourself into a corner if you’re not careful.

This means that your army is always in flux, because in most fights you’ll lose some guys and there is no infinite well of bowmen or snakes or bears or vampires to restock from. Eventually you’ll need to replace the bowmen with skeleton archers and the other, living troops don’t really like the undead, so what do you do? You go hunting for some coffins to pull vampires out from to replace your knights, who you’ll need to go garrison in a castle.

It’s complex and gorgeous and difficult enough to keep me coming back for more. I’m not even one third done with the game yet and already I’m looking at the sequel – Armored Princess, awesome name – in anticipation of the new twists it brings. No more hunting for wives because you’re a princess, but you have a pet dragon to train. Awesome.

What I’ve been playing this summer (part II)

Mystery Dungeon: Shiren The Wanderer

Mystery Dungeon: Shiren The Wanderer

Brütal Legend

Brütal Legend

Alan Wake (Xbox 360)

Alan Wake finally came out and for me, it was well worth the wait. Top of the line storytelling all through, with unparalleled pacing and cinematic conventions. Great setting, great writing, great characters and good gameplay. It could have used a bit more variety in the combat mechanics towards the end, but aside from that, this is one of the best adventures I’ve been on in years. One of the setpieces is an instant classic (the farm fields), and the other scenes don’t fare much worse. They have clearly cut all the fat and only kept the very best parts. Remedy are really the masters in what they do. Must play, if you have a 360.

I’ve recently been replaying Max Payne 2, and everything that’s great about Wake is evident there. It may be hard to recall what an ambitious step in storytelling the sequel to Max Payne was, despite a short development time. If you’re thinking about a revisit, for a seven-year old game, on the PC it has stood up graphically amazingly well.

Dead Or Alive 4 (Xbox 360)

I initially disliked (whoah, four years already!) DOA4 because the computer is super hard. But this time I stuck to my guns and learned how to play it. It’s easily the best title in the series, in every way an evolution. I’ve been playing single player and grown to not be frustrated with the CPU. My wife has become rather proficient in it, as well, usually soundly beating me. (I think I’m thinking too much.)

I’ve also played some online, but that’s just harsh. The guys still online are way too hardcore for me.

Mystery Dungeon: Shiren The Wanderer (Nintendo DS)

All the way from 1995, this DS port of a 15-year old SNES game just sucks me in. It’s a graphical, less complex roguelike, which does not make it the slightest bit forgiving. A really hardcore experience, you’re supposed to perish dozens if not hundreds of times before making it to the end. Every time you die, you start from the beginning, although if you’re clever, you can carry over some of the stuff you’ve accumulated in your previous adventures. The narrow scope with lots of depth makes it very compulsive to play.

Soul Calibur Broken Destiny (PSP)

Still a great game. Both the fighting and the character building are fun and really at home on the PSP. If you have a PSP and like fighters at all, I’d say it’s a must have, even if you don’t have anyone to play it with locally.

Brütal Legend (PS3)

Tim Schafer’s heavy metal tribute is built for guys of my age (born in late 70s). I can’t help but smile! Right from the start menu, you’re in a world of metal, and it feels good. The writing is very good, often laugh out loud funny, and very well acted. The gameplay works, although it isn’t anything really special. If you’re into metal, you need this game.

What I’ve been playing this summer (part I)

Frozen Synapse screenshot

Frozen Synapse

Sins Of A Solar Empire screenshot

Sins Of A Solar Empire

Dark Heresy (tabletop)

Who knows, maybe I should see some people during the summer, too. The campaign has started off strong and I’m beginning to get a good ol’ RPG buzz. Who knew playing space fascists could be so much fun?

Space Hulk (tabletop)

It’s still a great game.

Descent (tabletop)

It satisfies my dungeon delving urges. Oh and since first covering the game, I’ve come to realize that it’s not so difficult when you play by the rules. Our adventurers have been getting way too few magical treasures. You’re supposed to award everyone in the party with the magical loot when you open treasure chests, not just the guy opening the chest, illogical as that may be.

Frozen Synapse (PC)

I’ve been playing this independent PC strategy game for quite a bit. It’s the only multiplayer strategy game I like. It’s still in alpha and if they manage a proper release sometime, I’m sure to spend lots of time with it. Even if they don’t, I’ve already been entertained enough.

You are commanding a small team of guys with guns, about to assault a small area held by another, like-minded team. The goals vary from elimination to sector control and hostage rescue.

It’s built as simultaneous, turn-based tactics. You make a plan and hit execute. When your opponent has submitted his turn, the results are played back in real-time. It is compulsive stuff – usually you have half a dozen games going at the same time, and the results keep chiming into your in-game inbox as you’re planning the previous game. You can easily play several complete games in one sitting, if your opponent is online. The matches are usually just a handful of turns.

It could use more work on the user interface and benefit from some wrapper. I’m all for abstract vector graphics guys shooting at each other, but it feels so much like the planning stage of the early Rainbow Six titles (which I loved) that I can’t help but think how much better it would be with a real-world backdrop.

Sins Of A Solar Empire (PC)

What a great name for a game! This is a space strategy title from some years back. It’s by the Homeworld guys and that shows – it’s just gorgeous to look at. I generally loathe these kinds of big strategy games, especially in real-time, because I like to be able to concentrate on what I’m doing, but Sins gets it just right. Even though it’s real-time, the pace is glacial, especially in the beginning. Space fleets just don’t get around all that fast.

If you’re interested in user interface design at any level, you need to play this game. Most of why it’s so accessible is because of the UI keeping you up to date with everything that’s going on in the galaxy, giving you just the amount of information you need and enabling you to give critical commands to the other side of the known space without moving your view from wherever you are. It’s stellar stuff, really.

Sins is the only real-time strategy I know of where I don’t feel like I could do with another pair of eyes and hands.

Final Fantasy XII (PS2)

I’ve continued my conquering of Final Fantasy XII. People who think that games of past generation look too crap on your new fancy HDTVs should plug this in – it’s still divine! What a great game. Too bad about the lackluster characters (especially the lead guy), but the game system is absolutely the best package seen to date from the JRPG field.

The Witcher

I got the download version from Direct 2 Drive. I do wonder what's going to happen to cover art in a few years.

I got the download version from Direct 2 Drive. I do wonder what's going to happen to cover art in a few years.

I’m not talking about the sequel and no, it’s not 2007 (or 2008, when the Enhanced Edition was released) all over again. I have a bit of a backlog I’m trying to clear here. Clearing old PC titles is good for the wallet and if you pick your moment right in the technological curve, delightful, as the titles some 3-4 years back run very well and in this case look rather nice, as well.

The Witcher is a special case in that what they’re now selling is an enhanced, “director’s cut” version. It comes with partially rewritten and re-recorded dialogue, among other things. This strikes me as an odd thing to do for an enhanced edition, but if the level of quality present here noticeably exceeds that of the original, I am horrified of what the players of the original version have had to suffer. Not that there aren’t other things which could have used a tune-up: the character models border on the hideous (save for the protagonist, who’s very cool, actually) and the combat feels unresponsive. I’ve done plenty of it and I still can’t figure out how the fist fighting (as opposed to mortal, armed combat) is supposed to work. And not that the combat is the sole culprit here – the whole experience is somewhat unresponsive.

But none of that matters all that much, really. The game world is refreshingly rough around the edges – sexism is evident everywhere, peasant lives aren’t worth much anything, angry mobs rule the countryside. Elves and dwarves are present, but oppressed by the racist humans to the point that they’re fighting back guerrilla-style. The protagonist is a genetic freak, often referred to as a mutant, looking like a vampire. His manner is not that of a hero – he’s a monster hunter by trade and will certainly part with as much of the customer’s money as he can. Also, he really goes out of his way to bed every woman he comes across.

There are moral choices to be made and contrary to what you’ve come to expect from many other titles, the choices often are not black and white. You might lean towards one way or the other, but the game makes sure that you understand that it’s by no means a clear cut decision. Also, they make you accountable for stuff that you’ve done quite a ways in the past. It’s not always clear what your choice is going to result in.

It’s very much new and precious to play someone so far from what we’ve come to expect from a fantasy roleplaying game’s hero. Here’s to hoping that the sequel doesn’t tone things down one bit.

Mount & Blade

Mount & Blade

Mount & Blade

I only got to know Mount & Blade when it was on sale on Impulse recently. What a fresh experience!

This is something you can only do on a PC. Having created a character, you find yourself sitting on a horse in a wide, green world with a blade in your hand. It’s the beginning of the last millennia or thereabouts. Off you go. There is no handholding save for a training field where you’re explained the controls. Very quickly you’ll find yourself with a warband. I felt like Xena the Warrior Princess, charging with my men into the sunset.

It is a roleplaying game in a very true sense, even though there is very little prescribed story. Everything that happens is dynamic. Even though the quests you’re given quickly begin to repeat themselves, you’re constantly thinking about your place in the world and the various factions. You’re trying to amass wealth, men and influence. The men you hire often begin to complain about each other to you and you need to play judge in their quarrels.

But it all comes back to the mount, and the blade. The thing that keeps you on edge is the thrill of mounted combat. This is an experience I haven’t got anywhere else. Because of its realism, you need to be very mindful of all the opponents, which is no easy task in massed melee with hundreds of combatants. You pick a target a suitable distance off, enough for you to get to a good speed, line up your enemy, draw your sword (or bow, or lance, or large blunt object) and head towards him, keeping an eye on your escape vector – you wouldn’t want to stop in the middle of a group of enemies. And then you turn around and head back. It makes each strike a very involved, calculated affair, somewhat like a turnbased strategy game, except in realtime and heated combat. It’s something of a physics game, really, where you’re trying to apply as much mass onto the tip of your blade as you can, meeting your foe at precisely the apex.

When my mount was shot from below me for the first time, I became absolutely terrified. It was horrible to be on foot in the middle of these fifty-odd mounted fighters. I was quickly overwhelmed and imprisoned. (I managed to escape some days later.)

The base game looks rather pedestrian, but runs well even on a laptop. It is easily expanded and enhanced with free mods. I recommend the colorful textures pack.

Shadowgrounds

Shadowgrounds

Shadowgrounds

Oh Steam, you are good to me. Most of the time, I forget I’m playing on a PC. Until you refuse to go into offline mode or some such nonsense. But you bring me cheap games and keep them updated and available without fishing for DVDs.

On this week? Frozenbyte’s Shadowgrounds (2005) and its sequel, Shadowgrounds Survivor (2007). They’re great fun for a level at a time, although the delightfully old school, top down alien massacre gets old in long sessions. In many ways, it feels like it’s Doom 3, viewed from the top. (This is a good thing.) The character design and writing can be cringe-worthy, but you take it in stride – it actually adds to the whole old school charm it has.

Old school it may be, but it looks really nice technically and plays smoothly. The action is very well paced, as the player can pretty much control how directly he wants to tackle the levels. Exploration is always rewarded, but always a risk, as well. You’re getting new toys all the time and deciding how to spend your weapon upgrade points adds some needed mid-term goals.

It’s a refreshing game, something I think it would’ve been fun to develop. We need more unpretentious, unapologetically fun titles like this.

New PC playgrounds

Crysis

Crysis

My four year old graphics card died yesterday. I proceeded to pick up the cheapest “gaming card” I could get off the shelf, which is what I’ve always done. (Tom’s Hardware consulting.) That meant an Nvidia Geforce 250GS at 130€. It’s my first GPU which needs a separate power supply.

Not a PC hardware issue without complications, but this was a very smooth upgrade nonetheless. I didn’t even have to install any drivers as I was already using a GPU from the same family. For some obscure reason, the upgrade did cause my external HDD to disappear. I had to disable Firewire in the Windows device manager for the thing to come up again. Or maybe it was reassigning all the drive letters after C: that did the trick. Don’t ask me why, I don’t even care. Lucky that I don’t need Firewire for anything.

All other components being equal, including the ageing AM2 socketed Athlon 64 X2 processor, the new GPU really breathed life on my PC. I dug out a bunch of games I haven’t been able to properly appreciate until now.

Crysis runs smoothly on medium settings and looks gorgeous. I played it some ways with my old setup, but it was ugly and painful. I am going to check out the recently released Crysis total conversion mod based on the Battletech universe, Mechwarrior Living Legends. Speaking of which, we’re still waiting for the free release of Mechwarrior 4.

Empire Total War now runs enjoyably. It seems more of a processor-hog than Crysis, but it’s still nice-looking and entirely playable.

I am going to re-install Need For Speed Undercover, it always struck me as something I’d like to play more of and the added eye-candy is probably all the excuse I need.

I am looking forward to enjoying more of Company Of Heroes, now with higher settings. It already looked good, I expect it to look phenomenal now, despite being a rather old title by now.

The best of 2009

My 10 best games of 2009

My 10 best games of 2009

For the most of 2009 I spent my gaming time playing games from 2008 – Far Cry 2, Fable II, Rock Band 2, lots of cheap PSP & DS titles, Company Of Heroes, Dawn Of War (the first one) – but I thought it could be fun to put together a list of what was the best 2009 had to offer. For future reference, see.

I have not played many of the big hitters of 2009 so there’s bound to be holes, but these days, gaming is too big a pastime for one man to wholly take in with his free time (and income). Major omissions include Halo: ODST, Modern Warfare 2, Resident Evil 5 and Dragon Age: Origins, to name a few.

My ten best games of 2009:

  1. Space Hulk (board game)
  2. Batman: Arkham Asylum. I haven’t written about Rocksteady’s phenomenal take on Batman (because I’ve been too busy playing it), but it ranks as one of my all-time favorite games. Play it.
  3. Demon’s Souls
  4. GTA Chinatown Wars (DS)
  5. Shadow Complex
  6. Torchlight. I’ve been playing this for most of the holidays, it’s crazy good. Too bad about the lack of variety and the still missing multiplayer.
  7. Killzone 2
  8. Plants Vs Zombies. This Popcap title stole a ridiculous amount of time this year. Probably the best value for money all year.
  9. Street Fighter IV
  10. Rock Band Unplugged

I’m surprised by how many “small” games there are – mobile games and cheap PC games. Remarkably, the only one I was looking forward to before it hit was Killzone 2, the rest of these have been more or less very happy surprises.

Dungeons & Dragons Online: Eberron Unlimited

Dungeons & Dragons Online: Eberron Unlimited

Dungeons & Dragons Online: Eberron Unlimited

I have built three characters up to level three in Dungeons & Dragons Online: Eberron Unlimited (DDO for short). It’s taken me a week and considering how slow levelling is in DDO, I believe I’ve already spent more time with it than with any other MMO.

I first visited the game some time ago but decided to re-visit it now that it had become free to play. It’s been fun so far. The opening area is well built and written and there’s a good sense of adventure in the proceedings. You get to explore the island and do something fairly epic despite being a first or second level adventurer, including saving a community and facing a grown dragon.

I never really understood the appeal of MMORPGs before playing with my wife. Exploring the game world and our characters and working on our teamwork just brings that much more depth. I guess I shouldn’t be surprised, considering that these are supposed to be multiplayer affairs. I’ve been saying for years that MMOs just aren’t for me, and I’ve been doing it wrong all this time. Seems like such an obvious thing. I really (really!) didn’t understand how much of a difference it would be to play with company. I’m not sure if I’d be happy with just online buddies, but playing side by side with someone in the same room is just great.

That said, I have enjoyed my time soloing my paladin and ranger characters much more than soloing in other games. A part of the charm is the very familiar D&D framework, albeit adjusted for real-time gaming. I have all the races and classes I know and love, and I get to fight all these iconic D&D monsters.

Is DDO a substitute to playing pen and paper D&D, which is also something I long for? To a degree. The same themes and mechanical lures are there. I honestly don’t miss the ability to do whatever I can imagine within the context all that much, but I do miss my own imagination. I don’t like being shown what Eberron looks like, when it’s considerably more high fantasy than I what always imagined my D&D to be. I like my characters, but I don’t like all these cartoon characters with funny names around me – although there are many awesome characters, as well.

But I get to roll twenties.