culture

State of play

I was asked to write about where roleplaying is, locally, as I see it, in Finland right now. This came at an opportune time as I’ve thought hard about it recently. The objective of the exercise is to really get

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State of play

I was asked to write about where roleplaying is, locally, as I see it, in Finland right now. This came at an opportune time as I’ve thought hard about it recently. The objective of the exercise is to really get

/ No comments

Thank you for the music

In April 2013 Harmonix Music Systems stopped their weekly song updates to their videogame Rock Band. Up to now they had 281 consecutive weeks of adding tracks to the game, ending up with a catalogue of 4262 songs. Back in

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Thank you for the music

In April 2013 Harmonix Music Systems stopped their weekly song updates to their videogame Rock Band. Up to now they had 281 consecutive weeks of adding tracks to the game, ending up with a catalogue of 4262 songs. Back in

/ No comments

Oculus Rift and virtual reality

You’re sure you’ve seen it before. Maybe an ad in a computer magazine in the nineties? Maybe a music video? Surely a movie somewhere – Johnny Mnemonic? Max Headroom? One of those things. The Oculus Rift, its presence reinforced by

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Oculus Rift and virtual reality

You’re sure you’ve seen it before. Maybe an ad in a computer magazine in the nineties? Maybe a music video? Surely a movie somewhere – Johnny Mnemonic? Max Headroom? One of those things. The Oculus Rift, its presence reinforced by

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Narrative and context: Thomas Was Alone/Catherine double feature (PS3)

THOMAS WAS ALONE (PS3) Thomas Was Alone is a simple puzzle platformer in which you switch control between different shapes and sizes of moving rectangles to navigate through a side-scrolling maze. It’s one of the most important narrative achievements in

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Narrative and context: Thomas Was Alone/Catherine double feature (PS3)

THOMAS WAS ALONE (PS3) Thomas Was Alone is a simple puzzle platformer in which you switch control between different shapes and sizes of moving rectangles to navigate through a side-scrolling maze. It’s one of the most important narrative achievements in

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Goodbye, Lucasarts: The things you gave me

I want to say that Lucasarts made me love videogames, but that’s not true. I do think I learned to love them more deeply thanks to Lucasarts. Here’s my most cherished memories with their games. MANIAC MANSION The Finnish review

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Goodbye, Lucasarts: The things you gave me

I want to say that Lucasarts made me love videogames, but that’s not true. I do think I learned to love them more deeply thanks to Lucasarts. Here’s my most cherished memories with their games. MANIAC MANSION The Finnish review

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Thirty Flights Of Loving (PC)

Small form gaming In journalism the long-form is making a return. That’s a great development, if somewhat paradoxical with the proliferation of time spent on smartphones and ever smaller chunks at a time on one specific thing. The rise of

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Thirty Flights Of Loving (PC)

Small form gaming In journalism the long-form is making a return. That’s a great development, if somewhat paradoxical with the proliferation of time spent on smartphones and ever smaller chunks at a time on one specific thing. The rise of

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In search of positive, responsible games

I spoke at an event (hosted by Pelitaito) yesterday with the above topic. Some of this is stuff I’ve been talking and writing about for years, but it went down well so I decided to just rewrite it in English.

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In search of positive, responsible games

I spoke at an event (hosted by Pelitaito) yesterday with the above topic. Some of this is stuff I’ve been talking and writing about for years, but it went down well so I decided to just rewrite it in English.

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Critics

For the past couple of years there’s been talk about videogame journalism’s lack of integrity. There is a perceived and vocalized need for more worthy journalism. A call to grow up. I agree wholeheartedly. Edge Online published an article calling to

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Critics

For the past couple of years there’s been talk about videogame journalism’s lack of integrity. There is a perceived and vocalized need for more worthy journalism. A call to grow up. I agree wholeheartedly. Edge Online published an article calling to

/ No comments

Global/Finnish Game Jam 2013

Helsinki, Finland. Last year in January I was shipping my first game. In the middle of the most intense crunching a wild jam appeared: I was asked to judge the entries and pick a winner at the Finnish Game Jam

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Global/Finnish Game Jam 2013

Helsinki, Finland. Last year in January I was shipping my first game. In the middle of the most intense crunching a wild jam appeared: I was asked to judge the entries and pick a winner at the Finnish Game Jam

/ No comments

Spec Ops: The Line (PC)

Spec Ops: The Line is a game that was as defining to videogames last year as The Walking Dead and Hotline Miami. This is a spoiler-free article – I’m not uncovering any major plot points – but if you’re super

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Spec Ops: The Line (PC)

Spec Ops: The Line is a game that was as defining to videogames last year as The Walking Dead and Hotline Miami. This is a spoiler-free article – I’m not uncovering any major plot points – but if you’re super

/ One Comment