roleplaying

State of play

I was asked to write about where roleplaying is, locally, as I see it, in Finland right now. This came at an opportune time as I’ve thought hard about it recently. The objective of the exercise is to really get

/ No comments

State of play

I was asked to write about where roleplaying is, locally, as I see it, in Finland right now. This came at an opportune time as I’ve thought hard about it recently. The objective of the exercise is to really get

/ No comments

Monsterhearts

Monsterhearts is a tabletop roleplaying game about sexy supernatural teenagers ruining their lives. It is very direct in its aims, seeking to create a teenage sex horror story. We played it last weekend for the first time and I came

/ No comments

Monsterhearts

Monsterhearts is a tabletop roleplaying game about sexy supernatural teenagers ruining their lives. It is very direct in its aims, seeking to create a teenage sex horror story. We played it last weekend for the first time and I came

/ No comments

Heavy Gear summer campaign 2013 post-mortem

I had planned a two-game summer special to take a break from my two-year Dungeons & Dragons campaign. It took five games to clear part one of the planned double feature. This is a post-mortem of that campaign; what went

/ No comments

Heavy Gear summer campaign 2013 post-mortem

I had planned a two-game summer special to take a break from my two-year Dungeons & Dragons campaign. It took five games to clear part one of the planned double feature. This is a post-mortem of that campaign; what went

/ No comments

Mechanics as atmosphere

(Yet another roleplaying post. I have been running a lot of RPGs this year, what can I say… This is also a super short post as I realized it’s coming up on midnight on a Friday and I’m still at

/ 3 Comments

Mechanics as atmosphere

(Yet another roleplaying post. I have been running a lot of RPGs this year, what can I say… This is also a super short post as I realized it’s coming up on midnight on a Friday and I’m still at

/ 3 Comments

RPG mechanics on table and screen

Running my current D&D campaign, I’ve been thinking about mechanics a lot. I want to make the game mechanically interesting: it should be a good game, any other qualities notwithstanding. As the play has become more regimented, I don’t feel

/ No comments

RPG mechanics on table and screen

Running my current D&D campaign, I’ve been thinking about mechanics a lot. I want to make the game mechanically interesting: it should be a good game, any other qualities notwithstanding. As the play has become more regimented, I don’t feel

/ No comments

Card Hunter and digital vs physical gaming

As a regular reader might know, I play a lot of roleplaying games of the paper-based, face to face variety, as well as other tabletop games. So I pay attention whenever digital games approach this realm. Obviously tabletop Dungeons &

/ No comments

Card Hunter and digital vs physical gaming

As a regular reader might know, I play a lot of roleplaying games of the paper-based, face to face variety, as well as other tabletop games. So I pay attention whenever digital games approach this realm. Obviously tabletop Dungeons &

/ No comments

Running a D&D campaign for seven people

We’ve been playing the same Dungeons & Dragons (fourth edition) campaign for over two years now. Twenty-four games, ten players, levels one through eight. The goal was always to play all the way up to level ten, bookending the first

/ One Comment

Running a D&D campaign for seven people

We’ve been playing the same Dungeons & Dragons (fourth edition) campaign for over two years now. Twenty-four games, ten players, levels one through eight. The goal was always to play all the way up to level ten, bookending the first

/ One Comment

Troupe play

  We’ve been playing a science fiction miniatures campaign with heavy roleplaying game elements for half a dozen games now. I’ve always liked the idea of having a handful of characters to run at the same time and this game

/ 2 Comments

Troupe play

  We’ve been playing a science fiction miniatures campaign with heavy roleplaying game elements for half a dozen games now. I’ve always liked the idea of having a handful of characters to run at the same time and this game

/ 2 Comments

Dungeon World

Dungeon World is a modern repackaging of the way you remember D&D/AD&D being, back in the day. If you never played those games, it’s supposed to deliver a straight-up, no-nonsense dungeon crawl. It does this with rare wit. Initially reading

/ 2 Comments

Dungeon World

Dungeon World is a modern repackaging of the way you remember D&D/AD&D being, back in the day. If you never played those games, it’s supposed to deliver a straight-up, no-nonsense dungeon crawl. It does this with rare wit. Initially reading

/ 2 Comments

The power of mechanics

When discussing roleplaying games with gamers you don’t know all that well, you often run into a cliche. You get the people who say they don’t like the games, they like the storytelling. A common variation is “in my group

/ No comments

The power of mechanics

When discussing roleplaying games with gamers you don’t know all that well, you often run into a cliche. You get the people who say they don’t like the games, they like the storytelling. A common variation is “in my group

/ No comments