Category: tabletop games

  • Heavy Gear summer campaign 2013 post-mortem

    Heavy Gear summer campaign 2013 post-mortem

    I had planned a two-game summer special to take a break from my two-year Dungeons & Dragons campaign. It took five games to clear part one of the planned double feature. This is a post-mortem of that campaign; what went right and what went wrong. Don’t worry, we’re not spending any time on a recounting…

  • RPG mechanics on table and screen

    Running my current D&D campaign, I’ve been thinking about mechanics a lot. I want to make the game mechanically interesting: it should be a good game, any other qualities notwithstanding. As the play has become more regimented, I don’t feel that we’ve lost any of the freeform creative air of a tabletop RPG, paradoxic as…

  • Card Hunter and digital vs physical gaming

    Card Hunter and digital vs physical gaming

    As a regular reader might know, I play a lot of roleplaying games of the paper-based, face to face variety, as well as other tabletop games. So I pay attention whenever digital games approach this realm. Obviously tabletop Dungeons & Dragons has had a major effect, inspiring digital games from 1970s onwards, and that inspiration…