Dishonored (PC)

I’m sure we will achieve photo-realism one day, but it’s a race I’m not very interested in. (The most interesting bit is whether we can figure out a way around the insane amount of manual detail work required.) It’s rare

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Dishonored (PC)

I’m sure we will achieve photo-realism one day, but it’s a race I’m not very interested in. (The most interesting bit is whether we can figure out a way around the insane amount of manual detail work required.) It’s rare

/ No comments

Breach & Clear (iOS)

I played the second Rogue Spear, more than any game before it. The game was split into two parts: first you planned your assault on a terrorist-held location in minute detail, outlining every operative’s path and angles and use of

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Breach & Clear (iOS)

I played the second Rogue Spear, more than any game before it. The game was split into two parts: first you planned your assault on a terrorist-held location in minute detail, outlining every operative’s path and angles and use of

/ No comments

Metro 2033 (PC)

I was disappointed by the “scary” action of the FEAR titles – action wise they’re fine but despite a strong scenario they just fail to build any atmosphere to speak of. The problem is that they’re trying to imitate movie

/ One Comment

Metro 2033 (PC)

I was disappointed by the “scary” action of the FEAR titles – action wise they’re fine but despite a strong scenario they just fail to build any atmosphere to speak of. The problem is that they’re trying to imitate movie

/ One Comment

Vanquish (PS3)

I thought Vanquish was the most impressive game at E3 2010, and promptly forgot about it for the following years. I only got into it thanks to it being featured as a free title on PlayStation Plus. Turns out my

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Vanquish (PS3)

I thought Vanquish was the most impressive game at E3 2010, and promptly forgot about it for the following years. I only got into it thanks to it being featured as a free title on PlayStation Plus. Turns out my

/ No comments

Mechanics as atmosphere

(Yet another roleplaying post. I have been running a lot of RPGs this year, what can I say… This is also a super short post as I realized it’s coming up on midnight on a Friday and I’m still at

/ 3 Comments

Mechanics as atmosphere

(Yet another roleplaying post. I have been running a lot of RPGs this year, what can I say… This is also a super short post as I realized it’s coming up on midnight on a Friday and I’m still at

/ 3 Comments

RPG mechanics on table and screen

Running my current D&D campaign, I’ve been thinking about mechanics a lot. I want to make the game mechanically interesting: it should be a good game, any other qualities notwithstanding. As the play has become more regimented, I don’t feel

/ No comments

RPG mechanics on table and screen

Running my current D&D campaign, I’ve been thinking about mechanics a lot. I want to make the game mechanically interesting: it should be a good game, any other qualities notwithstanding. As the play has become more regimented, I don’t feel

/ No comments

Card Hunter and digital vs physical gaming

As a regular reader might know, I play a lot of roleplaying games of the paper-based, face to face variety, as well as other tabletop games. So I pay attention whenever digital games approach this realm. Obviously tabletop Dungeons &

/ No comments

Card Hunter and digital vs physical gaming

As a regular reader might know, I play a lot of roleplaying games of the paper-based, face to face variety, as well as other tabletop games. So I pay attention whenever digital games approach this realm. Obviously tabletop Dungeons &

/ No comments

Thank you for the music

In April 2013 Harmonix Music Systems stopped their weekly song updates to their videogame Rock Band. Up to now they had 281 consecutive weeks of adding tracks to the game, ending up with a catalogue of 4262 songs. Back in

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Thank you for the music

In April 2013 Harmonix Music Systems stopped their weekly song updates to their videogame Rock Band. Up to now they had 281 consecutive weeks of adding tracks to the game, ending up with a catalogue of 4262 songs. Back in

/ No comments

Running a D&D campaign for seven people

We’ve been playing the same Dungeons & Dragons (fourth edition) campaign for over two years now. Twenty-four games, ten players, levels one through eight. The goal was always to play all the way up to level ten, bookending the first

/ One Comment

Running a D&D campaign for seven people

We’ve been playing the same Dungeons & Dragons (fourth edition) campaign for over two years now. Twenty-four games, ten players, levels one through eight. The goal was always to play all the way up to level ten, bookending the first

/ One Comment

Oculus Rift and virtual reality

You’re sure you’ve seen it before. Maybe an ad in a computer magazine in the nineties? Maybe a music video? Surely a movie somewhere – Johnny Mnemonic? Max Headroom? One of those things. The Oculus Rift, its presence reinforced by

/ No comments

Oculus Rift and virtual reality

You’re sure you’ve seen it before. Maybe an ad in a computer magazine in the nineties? Maybe a music video? Surely a movie somewhere – Johnny Mnemonic? Max Headroom? One of those things. The Oculus Rift, its presence reinforced by

/ No comments